dgt_net02 – Write Server / Client programs with C

Module Title: dgt_net02 – Write Server / Client programs with C

Overview:
This module, “dgt_net02 – Write Server / Client programs with C,” is designed for students and aspiring developers interested in mastering the fundamentals of network programming using the C programming language. The module covers the principles of creating robust client-server applications, emphasizing hands-on experience with writing code and understanding networking concepts.

module Objectives:
– To understand the basics of TCP/IP protocols and how they facilitate communication between computers.
– To learn how to implement server and client programs in C using socket programming techniques.
– To explore real-world examples and scenarios where these skills are applied, including ethical hacking considerations.
– To develop a comprehensive understanding of network security principles and how to apply them in practice.

Key Topics:
1. Introduction to Networking:
– Overview of networking concepts
– Understanding TCP/IP model and protocols
– Basics of sockets and socket programming

  1. C Programming for Network Applications:
  2. Setting up the development environment
  3. Detailed study of C language features relevant to network programming

  4. Building Client-Server Applications:

  5. Designing a simple client-server architecture
  6. Implementing TCP and UDP protocols in C
  7. Handling multiple clients using multi-threading or fork system call

  8. Advanced Networking Concepts:

  9. Introduction to non-blocking sockets and select/poll mechanisms
  10. Exploring secure socket layers SSL and transport layer security TLS

  11. Ethical Hacking Considerations:

  12. Understanding vulnerabilities in network applications
  13. Techniques for securing client-server communications
  14. Ethical hacking practices and their importance in network programming

  15. Practical Examples and Code Demonstrations:

  16. Step-by-step code examples to build basic chat clients and servers
  17. Real-world application scenarios e.g., file transfer, remote command execution
  18. Debugging common networking issues in C programs

module Format:
The module will be delivered through a combination of lectures, hands-on labs, and group discussions. Students will have access to coding environments that allow them to experiment with writing their own client-server applications. Regular assignments will reinforce the theoretical concepts covered in class.

Assessment Methods:
– Participation in lab exercises
– Weekly programming assignments and code reviews
– Mid-term project involving a client-server application design
– Final exam covering module content

Prerequisites:
A basic understanding of C programming and familiarity with fundamental computer networking concepts is recommended. Previous experience with systems programming will be beneficial but not mandatory.

Target Audience:
This module is ideal for computer science students, software developers, IT professionals, and cybersecurity enthusiasts who wish to deepen their knowledge in network programming using the C language. It is particularly suited for those interested in ethical hacking and enhancing security in network applications.

Expected Outcomes:
Upon completion of this module, students will be able to:
– Develop secure and efficient client-server programs in C.
– Apply networking principles effectively in various software solutions.
– Recognize potential vulnerabilities in networked systems and implement measures to mitigate them.
– Communicate complex technical concepts clearly and collaborate on network programming projects.

This comprehensive approach ensures that participants not only gain theoretical knowledge but also acquire practical skills essential for a career in networking and cybersecurity.
The students can push their exercises to the Academy DevOps & SRE GIT project. For this module, create a folder with your username as its name in the following subfolder: https://github.com/Garanti-Del-Talento/gdt_academy